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Auto rig pro mixamo5/28/2023 – Smart: Fixed incompatibility with fingers detection in Blender 2. – Remap: Overrides compatibility was broken – Remap: incorrect auto-detection side for right thigh – Remap: Incorrect fingers rotations with IK hands – Export: New “Markers” setting for frame range, to export only frames between markers named “start” and “end” (Thanks to Jesper for contributing!) – Export: New “Soft Linking” option to maintain animated bones scale to 1, allowing cheap stretch effect in game engines without actually scaling bones which lead to issues (Thanks to Jesper for contributing!) – Export: New “Only Selected Bones” option to export only selected bones (Thanks to Jesper for contributing!) – Smart: Improved automatic knee position for IK pole constraints – Smart: New options to set spine bones count, straight spine, spine troot orientation upward automatically – Smart: Improved fingers detection with forearm rotated forward – Skin: The Voxel Heat Diffuse Skinning addon is now directly embedded as a binding engine (the addon must still be installed separately), supporting post-skinning improvement features of Auto-Rig Pro. – Skin: Expose new setting: Smooth Twist Weights, Refine Head Weights (aka “Use Chin” previously), Improve Hips Weights – Skin: UI Cosmetic change, skinning features as separate engines – Rig: A log message now reports detailed changes when clicking “Update Armature” To apply to old rigs, click “Update Armature” – Rig: New tweak twist setting for arm and thigh bones, to correct bad twisting with extreme arms/legs angles. – Rig: IK pole position improved when snapping, now in-line with the knees/elbows To apply to old armatures, click “Update Armature” in the Misc tab of Auto-Rig Pro – Rig: IK-FK shapes are now scaled with linear interpolation drivers, to ease selection (before, bones were hidden). Users Cases: Auto-Rig Pro is actively used in the film and video-game industry, a few examples: Usurpator: Video-game (Unreal Engine) Trail of Nanook: Video-game (Unity) Team Dronix: TV serie. – Rig: Set Auto-Stretch to 0.0 by default to new armatures Updates, maintenance of Auto-Rig Pro and support is granted for at least 3 years (from now on). – Rig: Mirror shape keys + mirror drivers (support corrective drivers, corrective bones) Duplicate or remove limbs to rig spiders, centaurs… or whatever! The result remains editable.Ĭustomize the rig definition in a few clicks: fingers, wings, toes, spine bones, multiple neck bones, tail, breasts, ears and much more. For humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers.
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